I really love this funny concept. This concept could be expanded into a really fun game. Currently, I think it falls short in some places.
Controlling the pan takes a while to get used to. It nice to have to learn and master a mechanic, but if that mechanic is the only way you experience the game, you want it to be fairly easy to pick up right away. I think the problem could be that the pan slows down it's spinning once it does one full rotation. It would be easier to control if it continued to spin at a nice pace so I have time to see what my options are.
Other than the controlling, the only other problem is that there isn't much of a goal. High scores are nice but they get boring if you don't get more interesting stuff the higher your score is. Maybe the more people you bonk, you end up in new places like a military base or something. A change of scenery would be motivating to keep pushing forward.
Like I said, amazing concept and I can really see this game going places. Amazing work!
Thank you for the feedback! I did notice during playtesting with some friends that the mechanic didn't come so naturally to some as I would hope. I might redo the game in the future and then I'll find ways to make it more intuitive.
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I really love this funny concept. This concept could be expanded into a really fun game. Currently, I think it falls short in some places.
Controlling the pan takes a while to get used to. It nice to have to learn and master a mechanic, but if that mechanic is the only way you experience the game, you want it to be fairly easy to pick up right away. I think the problem could be that the pan slows down it's spinning once it does one full rotation. It would be easier to control if it continued to spin at a nice pace so I have time to see what my options are.
Other than the controlling, the only other problem is that there isn't much of a goal. High scores are nice but they get boring if you don't get more interesting stuff the higher your score is. Maybe the more people you bonk, you end up in new places like a military base or something. A change of scenery would be motivating to keep pushing forward.
Like I said, amazing concept and I can really see this game going places. Amazing work!
Thank you for the feedback! I did notice during playtesting with some friends that the mechanic didn't come so naturally to some as I would hope. I might redo the game in the future and then I'll find ways to make it more intuitive.
Btw, what score did you reach?
My highest score was 12. I tried a few times after reaching 12 but I could only manage around 9.